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For example: C14 Dating’s an otome game with a tacked on female romance option for players interested in F/F pairings, but that character’s route is significantly less fleshed out than the others. It was an active choice on the developer’s behalf, and I can respect that, but it’s just not my thing and thus not worth my money. If an indie game, particularly a dating sim in this case, chooses to have 9/10 romance options be female and 1/10 be male, I’ve absolutely no reason or obligation to toss my money into it. There’s no one telling them what they can and can’t include. Indie developers have a lot more freedom to do as they please with their games. There’s a difference between commercial, mainstream games and indie games. Now just a few years later more and more companies are offering romances with same-sex pairings, slowly at first to test the waters and see if they can turn a profit, but if the profit goes away when a developer starts to make inclusive content…TL DR Support people who offer the content you like, and ask for more! Bioware is known for their progressive and inclusive nature, it only took them 9 years to get to the point of offering multiple romance options for gay players.
#Are there gay dating sims full
It took till 2012 With ME3 for Bioware to have their first full on gay romance option. Guess what they cut it out, and now we’re stuck with hetero content.Ģ003 is when KoToR came out, having the first lesbian character Juhani that was romanceable by a female Revan (although it is more implied than spoken). My side comment here to people who will not buy a game with the “token” gay romance is that gaming companies are businesses that are capitalist in nature so if there is no profit in making or marketing that content. (I swear if I see the “but you’re girl” trope one time…) There are a few I will not support, like yuri=bad ending type of game that usually comes from Japanese translated VNs. I give to Patreon, sometimes KS, and 99% to most female MC otome games with an option for a same-sex pairing.
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The reason being that there are way too many female protagonists that are strong leads in games, it is slowly getting better, but more can be done. I have seen your writing and I will buy that yuri smorgasbord on day one it hits the shelves, but I would have to pass on the yaio, or male mc only games. By categories, this would potentially make game #1 harem(?)/yuri, and game #2 otome/yaoi. Players in either game could be male/female/other. If I could practice drawing men well enough, or hire another artist, I’d probably do a sequel with all-male love interests. I’ve been working on an eroge (adult dating sim) for awhile with all female LIs. I will not even go into their newest book that is a foray into misogyny.īut I digress, as long as you write the NPCs and not the protagonist, I have no issues with the story or how many and type of LI’s there are, as long as I get my preferred hook-up I am happy. It also seems like it is just fanservice inclusion because of the trope two girls are hot, as Dom can plow the fields of any lady that crosses his path but heaven forbid if he had a gay romance option(s), falling into the 2 guys are gross trope. I’ll point out in Crown and Flame, the player’s choices have no direction in the story and it seems every fourth choice is Dom I love you, even if the player flirts solely with females with the princess. Rather than showing the story and letting the player define their character. They keep telling the player this and thrusting “their” choices down our throats. stated it right about Pixelberry’s game Choices. I will give my full thoughts in my second response, but in short it is a small step in the right direction. How do you feel about a dating sim game that has mostly male or female love interests, but has one opposite option?